Last updated: July 3, 2026
The Complete Pasla Party Game Guide & Rules
Social party games are one of the most fun activities out there — they bring friend groups together, break the ice, and spark friendly rivalries and laughter. Pasla removes the hassle of traditional board games — the pile of cards, the dense rulebooks, the long setup times — and turns the experience into something fully digital, smooth, and modern.
In this guide, you'll find the rules, roles, tactical details, and winning strategies for all 4 unique game modes in Pasla (Mole, Curse, Fake Brush, and Sync). Whether you're passing a single phone around the same room or meeting up remotely in an online room with a lobby code over voice chat, this guide will take your game night to the next level.
1. Mole Mode: Spy-Hunting Mind Games
Mole is a psychological bluffing mode built on social deduction and word association, where the whole group ends up eyeing each other with suspicion.
Core Rules:
- Role Assignment: Once the lobby is set up, the system secretly assigns one player as the "Mole" (Spy). Every other player gets the "Villager / Regular Player" role.
- Secret Word: Villagers see a secret word on their screen (e.g. "Coffee"), while the Mole's screen just shows a "You're the Mole!" warning instead of the word. The Mole has no idea what the word is.
- Question & Answer Round: In turn, each player gives a one-word or short-phrase clue related to the word, without ever saying the word itself. For "Coffee," one player might say "Hot," another "Morning."
- The Mole's Goal: Analyze the clues given before their turn to guess what the secret word is, and give a clue on their own turn that blends in without raising suspicion.
- Voting Phase: Once everyone has given a clue, discussion begins. Players vote to figure out who the Mole is.
Mole Tactics & Strategy: If you're the Mole and you're speaking first, you're in a tough spot. Try broad, open-ended clues (objects, living things, places). If you're near the end of the order, it's much easier to guess the word from the clues already given. If you're a Villager, your clue shouldn't be too obvious (the Mole will instantly get it) or too unrelated (your own group might vote you out by mistake).
2. Curse Mode: Fun Dares and Accusations
Curse mode pushes the boundaries of your friend group, puts creativity front and center, and is all about pure fun and mischief.
Core Rules:
- Writing Curses: At the start of the game, every player writes a funny, challenging, or weird rule/action (a "curse") that another player must follow for the rest of the game. For example: "Must end every sentence with 'sir.'" or "Can only speak in a whisper."
- Distribution & Reveal: The system secretly distributes these curses to the players. Everyone is bound to carry out the curse they receive.
- Review & Voting: During or at the end of the round, you try to guess who wrote which curse for whom. Correct guesses earn extra points, while wrong accusations cost you points.
Tips for the Best Curse Mode Experience:
Avoid clichés when writing curses. Come up with rules that lean into your friend group's inside jokes — ones that won't physically wear anyone out, but will make their speech patterns or gestures hilarious. Bluffing is the heart of this mode; you can throw people off by complaining about your own curse as if someone else wrote it.
3. Fake Brush Mode: Artistic Clues and the Hidden Painter
Fake Brush is an interactive drawing mode built less on drawing skill and more on visual analysis and suspicion.
Core Rules:
- Shared Canvas: Players share a common drawing area on their screens.
- Secret Topic: The system-chosen drawing topic (e.g. "Giraffe") is shown to the real painters (villagers). One randomly chosen player is the "Fake Painter" and doesn't know the topic.
- Taking Turns: Each player gets to draw exactly one continuous stroke (without lifting their finger) on the canvas. Strokes are drawn in turn, and the picture slowly takes shape.
- Objectives: Real painters try not to give overly obvious clues while drawing the topic, because if the fake painter figures it out, drawing becomes easy for them. The fake painter tries to guess what's being drawn from previous strokes and add a plausible stroke as if they already know the topic.
- Finding the Painter: Once the drawing rounds end, everyone analyzes the canvas and votes on who the fake painter is.
Fake Brush Tactics & Strategy: If you're a real painter and you draw the giraffe's long neck in the very first second, the fake painter will figure it out instantly. Instead, draw a small ear or one of its spots to signal "I know the topic" to the other real painters. If you're the fake painter, buy time by adding neutral geometric shapes or shading that won't disrupt the existing strokes.
4. Sync (Cyber Conflict) Mode: Night and Day Tactics
Sync is a cyber-conflict simulation blending secret roles, night actions, and daytime lobby discussions — it demands deep strategy and teamwork.
Core Rules:
- Advanced Role System: Players are given cyber-themed special roles like Human, Virus, Hunter, or Robot. Each role has its own passive or active abilities.
- Night Phase (Secret Actions): During this phase, everyone privately uses their role's special ability. Viruses try to infiltrate the system, Hunters scan for threats, Humans reinforce their defenses.
- Day Phase (Discussion & Voting): The data leaks, system crashes, or eliminations from the night are reported to the lobby during the day. Players discuss by voice or text to vote out virus/robot threats from the system.
- Synchronization: Syncing up with your teammates at the right moment, and analyzing who's lying, is the key to the game.
Sync Mode Role Tactics:
To be a good team player, stay consistent when recounting your night actions to the daytime lobby. If you're on the virus team, invent a fake human role for yourself (like a protector or analyst) and try to manipulate the lobby in that direction. The team that controls the flow of information wins the game.
5. Emoji Tabu Mode: Team Charades with Emoji
Emoji Tabu is a fast-paced team game where Blue and Red teams face off, and words are described using nothing but emoji.
Core Rules:
- Teams: Players joining the room are assigned to Blue or Red teams in a balanced way, and can switch teams in the lobby if they want.
- Clue-Giver & Describing: Each player becomes the clue-giver exactly once and describes their secret word to their own team using only emoji. The first 3 emoji are free and instant; after that, one extra emoji is allowed every 10 seconds (up to 6 total).
- Scoring: Each word starts at 10 points. The first 3 emoji are free, and every extra emoji after that costs 2 points. The moment your teammates guess correctly, your team earns that word's current point value.
- Banned Emoji & Violations: The opposing team sees 3 "banned emoji" tied to the clue-giver's word and acts as referee. If the clue-giver speaks out loud or uses a banned emoji, the opposing team can hit "Violation" to dock points.
Emoji Tabu Tactics & Strategy: As the clue-giver, use your first 3 emoji to cover two or three different angles of the word (object, place, action) — sticking to just one angle can leave your team stuck. As the opposing team, keep a close eye on the banned emoji list; catching a small slip from the clue-giver earns you a valuable point swing.
6. Frequently Asked Questions & In-Game Tactics
What should we pay attention to while playing Pasla?
Pasla's biggest strength is face-to-face or voice communication between players. While bluffing, your facial expressions, tone of voice, and how quickly you respond determine whether you survive as the Mole or the Fake Painter. Always try to stay calm and redirect the group's suspicion elsewhere.
Will new words and modes be added to the app?
Yes, our word database and game rules are regularly updated based on community feedback. By purchasing Premium membership, you can remove ads and get instant access to future themed word packs and lobby settings.